I was having sex with a Dutch girl when my wife walked in. “I don’t like the phrase ‘virtual sex,’” Lynn says, “because it trivializes the experience.
“It’s not sex but it is sex,” says Regina Lynn, author of The Sexual Revolution 2.0 and a columnist on sex and technology for
I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.
” Kyle Machulis, operator of slashdong.org, a Web site about the combination of sex and technology and a self-described “tinkerer/hacker/pioneer/visionary in the realm of sex technology,” is a major proponent of open-source teledildonics.But, he says, the real-world functionality of computer-enabled sex toys hasn’t really caught up with its potential.“There are some cool ideas that just don’t work in implementation,” he says.Still, says Machulis, teledildonics are “changing long-distance relationships for the better,” allowing couples to “finally be physical over the wire.” And, he argues, we “haven’t even seen the tip of the iceberg” in the field of virtual sex toys.Allowing separated couples to stay in touch, almost literally, is only one of the many positive aspects that virtual-sex advocates see in the refinement of — and increasingly widespread access to — cyber-sex technologies.“One of the huge benefits is safety,” says Brenda Brathwaite, a veteran video game developer (whose credits include Playboy: The Mansion) and author of Sex in Video Games.